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psx:download:misc [2013/09/14 20:34] amidog created |
psx:download:misc [2019/07/02 13:51] (current) amidog |
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| + | ====== Tajmiing ====== | ||
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| + | This is my first multi-part demo for any platform. All effects in this PSX/PS1/PSOne demo are created by modifying the display registers. No polygons are rendered. This demo should work on both PAL and NTSC units. | ||
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| + | {{:psx:download:tajmiing.png?300|}} | ||
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| + | {{:psx:download:tajmiing.zip|}} | ||
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| + | YouTube: https://youtu.be/sGV_odmYlpY | ||
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| ====== Where am I? ====== | ====== Where am I? ====== | ||
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| {{:psx:download:where_am_i.zip|}} | {{:psx:download:where_am_i.zip|}} | ||
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| + | ====== Pipe line ====== | ||
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| + | Similar to the "Where am I?" demo above, but also abuses the superscalar GPU design, making it even harder to emulate. | ||
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| + | {{:psx:download:pipe_line.png?300|}} | ||
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| + | {{:psx:download:pipe_line.zip|}} | ||
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| + | ====== No code ====== | ||
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| + | Once again similar to the "Where am I?" demo above, but abuses the GPU DMA chain. The infinite chain may cause emulators and/or GPU plugins to freeze. | ||
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| + | {{:psx:download:no_code.png?300|}} | ||
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| + | {{:psx:download:no_code.zip|}} | ||
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| + | ====== IRQ ====== | ||
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| + | Just as the "No code" demo above, it sets up an infinite GPU DMA chain, but instead of using the DMA controller, the behavior is simulated using a GPU IRQ. | ||
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| + | {{:psx:download:irq.png?300|}} | ||
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| + | {{:psx:download:irq.zip|}} | ||