====== Tajmiing ====== This is my first multi-part demo for any platform. All effects in this PSX/PS1/PSOne demo are created by modifying the display registers. No polygons are rendered. This demo should work on both PAL and NTSC units. {{:psx:download:tajmiing.png?300|}} {{:psx:download:tajmiing.zip|}} YouTube: https://youtu.be/sGV_odmYlpY ====== Where am I? ====== This is a silly little demo which abuses the CPU and GPU caches. While running, the code, texture and clut are nowhere to be found except in their respective caches. {{:psx:download:where_am_i.png?300|}} {{:psx:download:where_am_i.zip|}} ====== Pipe line ====== Similar to the "Where am I?" demo above, but also abuses the superscalar GPU design, making it even harder to emulate. {{:psx:download:pipe_line.png?300|}} {{:psx:download:pipe_line.zip|}} ====== No code ====== Once again similar to the "Where am I?" demo above, but abuses the GPU DMA chain. The infinite chain may cause emulators and/or GPU plugins to freeze. {{:psx:download:no_code.png?300|}} {{:psx:download:no_code.zip|}} ====== IRQ ====== Just as the "No code" demo above, it sets up an infinite GPU DMA chain, but instead of using the DMA controller, the behavior is simulated using a GPU IRQ. {{:psx:download:irq.png?300|}} {{:psx:download:irq.zip|}}