Tajmiing

This is my first multi-part demo for any platform. All effects in this PSX/PS1/PSOne demo are created by modifying the display registers. No polygons are rendered. This demo should work on both PAL and NTSC units.

tajmiing.zip

Where am I?

This is a silly little demo which abuses the CPU and GPU caches. While running, the code, texture and clut are nowhere to be found except in their respective caches.

where_am_i.zip

Pipe line

Similar to the “Where am I?” demo above, but also abuses the superscalar GPU design, making it even harder to emulate.

pipe_line.zip

No code

Once again similar to the “Where am I?” demo above, but abuses the GPU DMA chain. The infinite chain may cause emulators and/or GPU plugins to freeze.

no_code.zip

IRQ

Just as the “No code” demo above, it sets up an infinite GPU DMA chain, but instead of using the DMA controller, the behavior is simulated using a GPU IRQ.

irq.zip

Print/export